Numinara? fine if you want to read a novel, not so good if you want to play an actual game, where you actually do stuff. Tyranny? dont make me laugh, story was good the combat was actrocious. Only comparable quality old school game ive played in the last few years is Wasteland 2. Best game of this type since BGII easily, thats story, combat, companions, all of it. ![]() Noobfire: Yeah its weird how people get offended when other people talk garbage. Why would they play all the way through something they're hating? So yeah, tastes differ, and even those that didn't complete it have a valid opinion. And this was what Obsidian said they wanted to avoid in their kickstarter pitch. And I sure as hell thought there were way too many trash encounters. But I really didn't like the combat mechanics. Sure, it was good enough for me to finish it so I could see how the story played out. maybe some of us actually played through the entire thing (well, I haven't played the White March content yet) and found it just wasn't really all that good. This is why you find yourselves in a infinitesimal minority, these are not games you should be playing. ![]() What we have here is the usual bunch of clowns who played it for 15 minutes and decided they knew enough to post a comment about it. ![]() My primary was a Paladin wielding Steadfast, Eddar had Abydon's Hammer and was built with every feat directed at war hammers and two-handed combat with the Savage modal, Aloth with nothing special, Mother with Twin Strike and the retaliation ability (which means while in a Dragon's aura, it is constantly taking raw damage from her throughout the entire fight), the barbarian from White Marched equipped with the two-handed greatsword designed for dragon slaying you get from one of the early bounties also built completely around wrecking with that weapon, and then Sagani with the Storm Bow built to pump out as many arrows as possible as quickly as possible. At level sixteen, with a party of characters with builds entirely reliant upon passive abilities because I hate micromanaging, I was able to shut down all three dragons in combat that lasted perhaps thirty seconds in total. Totally agree that while the engine and the setting have potential, it went mostly unrealized.Īs to the dragons.Get Scale Breaker. The ending is particularly bad, falling apart in many respect if one tries to invest too much thought into it.īut yeah, while I rather enjoyed the White Marches, everything felt pretty flat. This, and other comparable elements, make this feel like a setting and story created through collaboration rather than vision since none of the internal logic is necessarily followed through on. Worse, an early recruitable character is similarly afflicted and treats it more as a vague nuisance, even fellow party members merely joke about their condition. For one, the player's primary motivation is to subvert their Awakening because they feel it is a threat to their sanity/ never comes across as significant or even serious, just somewhat novel and mostly useless -except nightmares, which we never experience as a player and are simply informed occur. This game handled some things very badly. It was paid for by the fans and perhaps Obsidian had a lot to lose by alienating them. ![]() Some people seem to get quite offended over criticism of this game, but surely there are others who agree.Īnyway, perhaps it doesn't matter so much. It implies the leadership were unaware of it being a problem. I am surprised they didn't go back to the drawing board and substantially revise it, while keeping the assets. I read Avellone argued strongly for more player agency in this one, and I'm not surprised. It seemed they were intent on exactly copying Baldurs Gate, but you can't do that without stifling all creativity and it shows. I don't know what they were thinking with this one. They even tacitly acknowledged it in some conversation options. Motivation for the protagonist was entirely absent. I thought the story might pick up pace at some point but it never did. There's a difference between slow burn and stone cold dead.
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